The World Is Dying
Beyond the horizon lies the last frontier. Gather your crew, raise your sails, and venture into the impossible ocean between realities.
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The Void Sea
An endless, impossible ocean between worlds where reality itself begins to break apart.
Forgotten Relics
Fragments of lost civilizations drift through the waters. Impossible islands appear defying all known maps.
Ancient Entities
Older than history. They hunt anything reckless enough to cross into their domain.
The Sea Is Alive
And it knows you're coming.
The Megalithic Entity
A Prophecy Realized
Following a catastrophic volcanic explosion in the far waters, exploration vessels of the Flantivian Republic of the Sea Peoples discovered it: a highly functioning, sentient megalith. Prophesied for hundreds of thousands of years, this event will ultimately decide if humanity expands past our planet, or is confined here forever.
The megalith's emergence has fractured the world. Many seek its power for personal gain and dominion. Others wish to harness it to free their families from the oppressive grip of the Dawning Spirit Empire of the Hailing Suns—a regime that has controlled trade and ignited controversial wars across the Void Seas for the past century.
Some fight to harness it. Some fight to destroy it and return peace to the lands. But everyone wants their hand at the megalith, and the unimaginable powers locked within its knowledge.
Unique Functionality & Multicrew Team Coordination
A reality built entirely upon physical interaction and momentum.

Dynamic Ammunition
Physically manage black powder, load cannons, and calculate complex ballistics under fire.

Dynamic Ship Health
Coordinate with your crew to physically patch hull leaks with fabric before the vessel sinks.

Tactical Sailing
Physically grip the wheel to steer through violent, color-coded procedural storms.

Multipurpose Anchor
Control ship momentum and execute sharp turns by operating the physical anchor winch.

Physics PvPvE Combat
Parry incoming attacks, fire flintlocks, and swing across ships using ropes. Complete dismemberment against moving AI soldiers and rival players.
A True Multicrew Bond
Every soul aboard has a purpose. Select an archetype to view their physical responsibilities and 3D geometric archetype in the Void.
Melee Combat
Frontline AssaultWizard
Arcane ManipulationNavigator
Celestial PathfindingMunitions
Ballistics & OrdnanceMelee Combat
Wield devastating BattleAxes and swords. Charge the frontlines, slide down sails with your blade to rip them, and spearhead boarding actions on enemy vessels.
Drag to rotate archetype model →
Summon Your Crew
Specters of the Void Sea will launch into Early Access soon. Align your fate and add it to your Steam Wishlist.
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Containment Zone
Available Now on Steam
Developer: Vlad Bondarenco
Release Date: May 24, 2024
Reviews: Positive
Thrilling Tactical Combat
The year is 1995, only a couple of years after the collapse of the Soviet Union, and Russia is trying to recollect all of its past scientific endeavors and research located in the new post-soviet states. The Object 1611 laboratory located in the Soldanesti district in Moldova has suffered from an anomalous malfunction that has caused contamination of the Soldanesti Containment Zone, radiation leaks, and a containment breach of live soviet experiments into the surrounding area.
Containment Zone is a hardcore, tactical, realistic RPG looter shooter set in a fictional post-apocalyptic scenario. Take the role of Vadim Volkov, a civilian who must plunder and fight his way through escaped mutant experiments, zombies, and military private contractors to reveal the truth about the Object 1611 disaster and save his sister from the lower levels of the laboratory.
Main Features
Zone Archives
The Legacy Vault
Historical archives, early prototypes, and the foundational building blocks of the studio.
Early Prototypes
Our first foray into immersive environments, procedural generation concepts, and basic AI logic before establishing the modern engine framework.
Access Archives →VR Foundations
Experimental testing grounds for hand-physics, early dismemberment models, and the very first iterations of our multiplayer networking protocols.
Access Archives →